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  • All base difficulty levels

  • 1 to 4 player support

  • client-server model with networked multiplayer

  • Game token tracking

  • Instanced board for all players

  • Inventory tracking

  • All items, probes, traps, and dialog working

  • The original speech and an optional alternate speech set

  • Timer

  • Timer shutting down sectors

  • Endgame out of time failure

  • Endgame virus battle and victory

  • Secret difficulty mode (the easter egg from the original)

  • pvp

  • multi language support

  • Version check and auto-update option

Things I'll probably be adding soon:

  • Um..  videos showing how it works?